The forest’s thickness is lessening, with room for paths of turned earth, rectangular pits, a whiteness as of mushrooms peeping from the ground. With horror we see from the thirteenth tarot that the underbrush is fertilized with half-withered corpses and fleshless bones.
“Why, where have you brought me, Fool? This is a cemetery!”
And the Fool says, pointing to the invertebrate fauna feeding in the graves:
“Here a monarchy reigns, mightier than you...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.
The game has robust procedures. Characters adventure in the Underworld, rest in role-playing driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.
Often-ignored subsystems, like food, hunger, light, and inventory management, are central to play and actually fun. The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game. Role-playing drives the game forward.
Tarot cards are used as a randomizing element. Combat encounters are handled with an action-packed subsystem that ensures that all players have interesting choices every minute of combat: no downtime!
Get the Game
Everything you need to play
(Just add a single tarot deck!)
For Players
Fully customizable “classes”
Souls-esque combat system
A grimoire of spells and components
Alchemy subsystem to turn monsters into powers
Foldable character booklet & party character sheet
Reference sheets and robust examples
For Gamemasters
Create metropolitan and megadungeon complexes through tarot spreads
Make your own megadungeon guide
Creature creation rules & bestiary
Example dungeon: The Tomb of the Golden Ghosts
Conversion guide for OSR games
“Very cool and creative stuff here” - John Darnielle of the Mountain Goats