The Library Heretical

A collection of community contributions by Adherents of the Worm


Dungeons

Creator: Florian Ingels
In search of an alchemist who has been missing for years, the characters find themselves caught in a time trap, where two factions are waging an eternal battle: who will win between the Green Lion cultists, who want to kill the Sun, or the Solar Angels, who are determined to wipe out this pathetic sect?
Creator: Markus M
Far below the hustle and bustle of the City, now intertwined with the rest of The Underworld, lies Cladwell’s Cul-de-sac, the venerable Count Doran Cladwell still holding court among his ancient courtiers. 
Creator: Giant Robot Tackler
Crime of Passion is a dungeon level centered on the conflict between two former lovers (celestial bodies) who had a nasty breakup and now dedicate the rest of their existence to making that everybody’s problem. 
Creator: Federico Burd
Explore The Dream Worm’s Dungeon, a labyrinthine world shaped by the enigmatic Dream Worm. This ever-shifting dungeon is crafted from the dreams and fears of adventurers, growing more surreal and nightmarish as you descend.
Creator: Leonard Schellauf
Berthold von Butterheim is dead. While his manor was claimed by distant relatives, his expensive wine collection was never found. Once situated somewhere underneath the Vinegar District, the Wine Cellar of Berthold von Butterheim has slowly sunken down into the underworld. A beautifully illustrated adventure.
Creator: Bob W.
After losing his precious Liqueur Worms to devious Elementals, Master Chen, wise Daoist alchemist seeks an adventuring Guild to go into the sinkhole created by the Elementals to retrieve his lost Liqueur Worms. A fully illustrated Chinese Xianxia inspired science fiction adventure.
Creator: Twilit Grotto Press
Introduction to a science-fantasy setting for His Majesty the Worm: The Vale! Short dungeon with a frog that makes you sad.
Creator: A Perfectly Good Pit
Before it was pulled into the mythic Underworld, the castle of house Greatclay was a marvel. Its lords were welcoming and courteous, hosting parties and exchanging gifts with guests from all over the Wide World. Their servants knew no fear under the shadow of their animate colossus. And, while the castletown and battlements were humble and unassuming, inside the keep the Greatclay’s kept a wealth of wondrous art. 
Creator: Scobblehog Press
The Hanging Tower is intended to be a good general starting location for the Underworld that might be compatible with a variety of underworlds that you create. The level was generated using tables from Maze Rats and Knave. 
Creator: froggedmouth
This is a dungeon built to be placed into your Underworld for His Majesty the Worm. Explore the Talien Monastery, a long forgotten and long lost relic of the past. With its inhabitants dead or missing, new life is born from the old as the monastery once again crawls into a new age.
Creator: Sydney Manno
Though the exact amount of time since the fall of the Estate is unknown,  it has clearly been enough for the location to find new tenants. The fraction of the Estate that’s been discovered is home to all manner of creepies and/or crawlies, most of whom are divided into factions desperate for a piece of the luxuries and treasure that still remain, trying to squeak out an existence among the many still-present dangers. In other words: an adventurer’s paradise.

Adventurer Options

Creator: Shareware Salvo and Zach Markusse
  • A new kin, the shape-shifting Changeling. Complete with a new kin talent and all the kin bells and whistles! 
  • 8 new talents, 2 per Path. Ranging from shop keeping to plain-old heckling, these talents allow for a greater breadth of adventurer types at a mechanical level.
  • A slightly tweaked, expandable, talent system, encouraging varied character "builds" and role-play options. It also leaves room for other homebrewed talents!
Creator: Gryps Castratrix
A book of twenty-two human houses for His Majesty the Worm. Saints and sadists, lovers and haters, alchemists and hunters and cultists and clowns.
Creator: lalaithion42
This is a path for His Majesty The Worm which is based on the classic Cleric and Paladin classes. The abilities included can also be added to the classic paths to enhance their variety. 
Creator: Loren Peterson
  • A new Path with 6 new talents focused on using your blood to fuel spells, alchemy and more
  • A new Maleficence table full of blood and body horror
  • A new terrifying monster that slithers through the blood of all living mortals waiting to be awoken in a bloody mess
  • A new faction of secretive blood knights to haunt your dungeons and cause problems in the city
  • New city actions!
Creator: Elliott Freeman
Skalech's Apocryphonium contains a bevy of new spells from three schools of esoteric magic: 
  • the winter-wizardry of the Wassail, 
  • the bloody blessings of the Wort, and 
  • the inadvisable ingenuities of the Wright. 
It also includes a pair of prestige paths for adventurers who aren't afraid to get irredeemably weird in exchange for a little extra magical oomph: the Planar Devotee and the Gourmand Étrange. 

Creator: Traveling Alchemist Games
Undercity Critters adds a new Kith and 4 new Kin to His Majesty the Worm! Play as Dog-like Kobolds searching for their loyal companion, Frogfolk Ribrits honing their skills in Tongue-Fu, Build complex tunnels as a Ratling, or become a literal cat burglar as a Kashyn!
Creator: WolfCorpMediaThis supplement includes new ready to play character option in the form of a new Kith and three Kin: The fanged and tailed descendants of the cursed; the Weresouled, the rejected children of man and mermaid; the Lorelei, and the Engraved; constructs who have developed souls of their own.

Characters & Creatures

Creator: Josh McCrowellOfficial supplement! This supplement generates a hub for your mythic Underworld. It is designed to be an area that can be dropped into any dungeon. Contains a collection of merchants, ranging from the weird to the wonderful, from dangerous to delightful. Each merchant has a scrap of dialogue to help guide their role-playing. Also includes rules for a new monster: the clown clones. 
Creator: Pete Newby-RogersThe Underworld is home to innumerable breeds of spider, from tiny harmless specimens to nightmare fuel writ large. Hopefully this sample will inspire you to further populate the Underworld with your own eight legged creations. In the following pages you will a bestiary of new spiders and their alchemical reagents.
Creator: ArcaneSporecery
A flyer with alternate rules for creating rival guilds!


Creator: Erdete
The Wormblight is a module that twists the Underworld in His Majesty the Worm, where from the very Worm an invisible poison seeps. At the end of the Camp Phase, the adventurers will draw from the deck and slowly accumulate Wormblight. Then, the higher
the Wormblight, the more likely they are to suffer it’s terrible consequences. This supplement also contains a couple of enemies and their reagents! 

Miscellanea

Creator: Adam SeatsA series of rules to encompass a fishing minigame, some new items and talents related to it, and one particularly special bonus for those of you who wish to live out your inner Ahab while traversing The Underworld.  
Creator: WayspellHave you been deep delving in His Majesty the Worm, but wishing for a break for a more light hearted pub crawl, a la Barkeep on the Borderlands? Or just wanting to play Barkeep using His Majesty rules? Either way, you're in luck as His Majesty the Barkeep has exactly that! 
Creator: Tawny C
This supplement adds depth to overland travel and exploration. Its main features, aiming to complement the existing dungeon crawling, are a method to randomly generate overworld realms with varied terrain; four new environmental hazards to replace or complement darkness (heat, cold, miasma, and storms); and a random weather system to help deliver those hazards and other interesting events alongside HMTW's existing Meatgrinder system. It also adds additional small rules suited for use in an overworld adventure: currently, outposts, traveling light, and pack animals.
Creator: Max HellThe Lore of Ten Sparks is a simple but versatile meta-system, written for His Majesty the Worm, but functional in almost any tabletop game. The purpose of this system is to provide a mystical tone along with an engaging play experience. Each time an Essence is invoked, players have the chance to radically change their fate for fair or foul; the question of which remains a mystery until the consequences of their choices unfold.